A sprite atlas + its symbol table — everything the renderer needs besides the per-feature ids.
Remarks
One RGBA image holding every icon, plus a SymbolEntry table (per-class atlas
sub-rect, on-screen size, tint, rotation) indexed by the per-feature symbolId. Renderer-only with
no I3S coupling: @bitruvius/i3s builds one of this shape from drawingInfo sprites, or a consumer
can hand-build it. Hand it to PointBillboardRenderer.setAtlas once before rendering.
A sprite atlas + its symbol table — everything the renderer needs besides the per-feature ids.
Remarks
One RGBA image holding every icon, plus a SymbolEntry table (per-class atlas sub-rect, on-screen size, tint, rotation) indexed by the per-feature
symbolId. Renderer-only with no I3S coupling:@bitruvius/i3sbuilds one of this shape fromdrawingInfosprites, or a consumer can hand-build it. Hand it toPointBillboardRenderer.setAtlasonce before rendering.