SDK JS
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    Interface BillboardSpriteAtlas

    A sprite atlas + its symbol table — everything the renderer needs besides the per-feature ids.

    One RGBA image holding every icon, plus a SymbolEntry table (per-class atlas sub-rect, on-screen size, tint, rotation) indexed by the per-feature symbolId. Renderer-only with no I3S coupling: @bitruvius/i3s builds one of this shape from drawingInfo sprites, or a consumer can hand-build it. Hand it to PointBillboardRenderer.setAtlas once before rendering.

    interface BillboardSpriteAtlas {
        height: number;
        image: TexImageSource;
        symbols: readonly SymbolEntry[];
        width: number;
    }
    Index

    Properties

    height: number

    Atlas height in pixels.

    image: TexImageSource

    RGBA8 atlas bitmap (ImageBitmap / HTMLCanvasElement / ImageData / …).

    symbols: readonly SymbolEntry[]

    Symbol classes indexed by symbolId (0 = default).

    width: number

    Atlas width in pixels.