SDK JS
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    One symbol class: an atlas sub-rect + on-screen defaults.

    interface SymbolEntry {
        color?: readonly [number, number, number, number];
        rotationDeg?: number;
        sizePx: readonly [number, number];
        uv: readonly [number, number, number, number];
    }
    Index

    Properties

    color?: readonly [number, number, number, number]

    RGBA8 tint (0..255), default opaque white (no tint).

    rotationDeg?: number

    Static rotation (deg, CW). Per-feature heading adds to this.

    sizePx: readonly [number, number]

    On-screen size in CSS px [w, h] before dpr (the shader multiplies by dpr × sizeScale).

    uv: readonly [number, number, number, number]

    Atlas sub-rect in NORMALISED uv [u0, v0, u1, v1] (0..1; v0 = top of the sprite).