The pose to draw.
Interleaved x, y, z, fade vertices per primitive; see SliceGizmoGeometry.
Three things the previous single-quad visual got wrong about the operation it depicts:
The back rails sit on the TRUE back-wall edge (−n · depthM ± u · halfWidth, running along the
face's own axis), while the footprint stays the ground projection it has always been. For an
untilted plane — the default, and what place resets to — the two coincide exactly; under tilt
the offset between them is the tilt, shown rather than hidden.
Build the slice gizmo's geometry for a pose.