SDK JS
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    Interface SliceGizmoGeometry

    The gizmo's geometry, in metres relative to the slice's anchor (plane-local ENU). Pure output — built and unit-tested without a GL context.

    interface SliceGizmoGeometry {
        backRails: Float32Array<ArrayBufferLike> | null;
        face: Float32Array;
        faceRails: Float32Array;
        footprint: Float32Array<ArrayBufferLike> | null;
    }
    Index

    Properties

    backRails: Float32Array<ArrayBufferLike> | null

    The back wall's two edges: LINES, 4 segments. null whenever footprint is.

    The cut face: TRIANGLE_STRIP, 6 vertices (2 columns × 3 rows), faded to nothing at both ends.

    faceRails: Float32Array

    The face's two side edges: LINES, 4 segments (each rail split at mid-height to carry the fade).

    footprint: Float32Array<ArrayBufferLike> | null

    Ground outline of the cut volume: LINE_LOOP, 4 vertices. null for a near-horizontal cut.