Color source (default 'original').
Optionalheightheight color-mode ramp maximum (local metres). Omit to auto-fit to the scene's z-range.
Optionalheightheight color-mode ramp minimum (local metres). Omit to auto-fit to the scene's z-range.
Screen-space low-pass dilation, px² (default 0.3).
Floater cull: drop splats whose largest 3D std-dev exceeds this many LOCAL
units — the huge near-camera "fog blob" gaussians close-up views suffer
from (the tiles3d renderer uses 8 in its metre-native frame). Default
Infinity (off): local units vary per capture, so an absolute cutoff is
opt-in — set it once you know the asset's scale.
Quad extent in standard deviations (default 3).
Re-sort when the view direction turns more than this many degrees.
Enable SH view-dependent color (requires SH data in the tiles).
Tunable render options for
SplatRenderer. Pass a partial set to the constructor orSplatRenderer.setOptions; omitted fields keep their defaults.