OptionalattenuationGeometric-error point attenuation (Cesium PointCloudShading): size each point by its node's geometric error (≈ point spacing) so coarse/far points draw bigger and the cloud stays dense at distance instead of going sparse. Default false. (Streaming renderer only.)
OptionalclassPer-code colour overrides for classification mode, replacing the ASPRS default for those
codes. Live GPU LUT update — no re-decode. Replaces the previous set wholesale (like
hiddenClasses); pass {} to go back to the stock palette. Default none.
How points are colored. Default 'rgb' (single-shot) / 'intensity' (streaming).
OptionalcolorColour ramp for intensity and height mode. Live GPU LUT update — no re-decode. Omit, or
pass undefined through setOptions, for the built-in Turbo ramp. Default Turbo.
OptionaledlEDL neighbour ring radius (px). Default 1.4.
OptionaledlEDL darkening strength. Default 80.
OptionaleyeEye-dome lighting: a screen-space pass that shades depth gaps so a sparse cloud reads as a solid surface (Cesium/Potree EDL). Default false. (Streaming renderer only.)
Constant point diameter in CSS px; when > 0 it overrides perspective sizing.
OptionalgeometricScale on the geometric error before projection (Cesium geometricErrorScale). Default 1.
Optionalheightheight mode ramp ceiling, in world-space meters. Omit to auto-fit to the loaded cloud;
explicitly undefined through setOptions goes BACK to auto-fitting.
Optionalheightheight mode ramp floor, in world-space meters. Omit to auto-fit to the loaded cloud;
explicitly undefined through setOptions goes BACK to auto-fitting.
LAS classification codes to hide (live GPU mask update — no re-decode). Default [].
Additive offset for the intensity ramp (see intensityScale). Default 0.
Maps intensity u16 -> ramp t: t = i * intensityScale + intensityBias. Default 1/65535.
OptionalmaximumAttenuation point-size ceiling, CSS px (Cesium maximumAttenuation). Default 16.
Upper clamp on the perspective point diameter, in CSS px. Default 64.
Lower clamp on the perspective point diameter, in CSS px. Default 1.
Physical point radius in meters, for perspective (1/z) sizing. Default 0.05.
Draw round (vs square) points. Default false.
Render options for
PointCloudRendererandStreamingPointCloudRenderer. Pass a partial set to the constructor orPointCloudRenderer.setOptions/StreamingPointCloudRenderer.setOptions; omitted fields keep their defaults.