A splat tile decoded straight into GPU data-texture form. The three texture arrays are byte-identical to packPositions / packAttribs / packSh from @bitruvius/splats packing.ts (the shader parity oracle), so a renderer could upload them directly:
packPositions
packAttribs
packSh
@bitruvius/splats
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A splat tile decoded straight into GPU data-texture form. The three texture arrays are byte-identical to
packPositions/packAttribs/packShfrom@bitruvius/splatspacking.ts (the shader parity oracle), so a renderer could upload them directly: