SDK JS
    Preparing search index...

    Function quantizeSpzCloud

    • Quantize a flat float SpzGaussianCloud into ONE DecodedSplatTile — the exact inverse of @bitruvius/geo-core's dequant formulas (splatPositionToMeters, splatScale, splatOpacity, splatColorDc, splatShCoeff, decodeSmallestThree), so the render shaders expand it byte-identically to any other splat container.

      Parameters

      Returns DecodedSplatTile

      The quantized DecodedSplatTile with count === cloud.numPoints (or keep.count when masked) and shDegree === min(3, cloud.shDegree) (sh1/sh2/sh3 attached per that degree).

      Domain conversions baked in here (all verified against the SPZ spec): cloud.scales are already LOG-scales; cloud.alphas are opacity LOGITS (pre-sigmoid — real captures contain ±Infinity, which the sigmoid maps to 255/0; NaN is guarded to 0); cloud.colors are raw SH band-0 DC coefficients. Source SH is read at the cloud's own per-splat stride (degree 4 = 72 floats/splat) and the tile is capped at degree 3 — band-4 coefficients are dropped. All output arrays are preallocated once; the per-splat loop is allocation-free.